Saturday, October 24, 2009
Perception: 2D
As a designer, it is crucial in our work environment, that one can perceive, and understand all sorts of images. It is important in our work field that we have an accurate knowledge to be able to evaluate a design. Perception in our field is critical because both as a designer and as an observer, we need to be able to perceive the work of others, in hopes of understanding the designer’s concept and the idea behind their work. Through perception, and its understandings, we as designers are able to understand different types of design. Two-dimensional images are not only a key component in the design world, but an inside look to different forms of perception. They, as an image and design, allow an observer to see deeper into an image. They provide detail that may not be as evident in a “flat” image. Both Jackson Pollock, and Andy Goldsworthy could be considered a Two-dimensional artist. Both use and capture material in a two-dimensional form, and in even some cases, three-dimensional form. Two-Dimensional form emphasis unity in its design by allowing two separate parts to come together to form one universal design. Unity is extremely evident when one evaluates paintings, and even sculpture. In Japanese Animated Artwork, unity in the artwork is extremely present. The foreground strongly connects to the background of the piece, and allows the audience to perceive and understand the actions, and emotions in the characters. (See link: http://th01.deviantart.com/fs24/300W/f/2007/348/8/1/SF_Legends_Chun_Li_Issue_1_by_UdonCrew.jpg) Another element of two-dimensional artwork, which helps with perception, is Balance. Balance is key, in particular aspect of design. Balance in two-dimension design is essential because it provides stability for the artwork to “function.” When the design is balanced, the observer is able to understand the design, and the designer as a whole.
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